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Abstract

Virtual reality (VR) technology now provides players with immersive and realistic experiences as never before. Spatial presence plays a crucial role in the introduction of immersive experience in a VR environment. Spatial presence is a special feeling of personal and physical presence in the displayed environment. In this study, we found that the first-person perspective (1PP) was more effective in raising the sense of spatial presence that induces immersive experience compared to the third-person perspective (3PP) in a VR shooting game. Moreover, eye blink rate was significantly higher in the 1PP compared with the 3PP. The 1PP game setting was more realistic than the 3PP setting, and may have raised participants’ sense of immersion and facilitated eye blink. These results indicate that eye blink rate is increased by the sense of spatial presence, and can be a good measure of subjective immersive experience in a VR environment. Neuroscientific evidences suggest that dopaminergic system is involved in such emotional experiences and physiological responses.
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Abstract

In recent years, many scientific and industrial centres in the world developed virtual reality systems or laboratories. At present, among the most advanced virtual reality systems are CAVE-type (Cave Automatic Virtual Environment) installations. Such systems usually consist of four, five, or six projection screens arranged in the form of a closed or hemi-closed space. The basic task of such systems is to ensure the effect of user “immersion” in the surrounding environment. The effect of user “immersion” into virtual reality in such systems is largely dependent on optical properties of the system, especially on quality of projection of three-dimensional images. In this paper, techniques of projection of three-dimensional (3D) images in CAVE-type virtual reality systems are analysed. The requirements of these techniques for such virtual reality systems are outlined. Based on the results of measurements performed in a unique CAVE-type virtual reality laboratory equipped with two different 3D projection techniques, named Immersive 3D Visualization Lab (I3DVL), that was recently opened at the Gdańsk University of Technology, the stereoscopic parameters and colour gamut of Infitec and Active Stereo stereoscopic projection techniques are examined and discussed. The obtained results enable to estimate the projection system quality for application in CAVE-type virtual reality installations.
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